Two of the three Complimentary Awards in the category “Experimental Design” went to young designers of ID2. The award in this category is considered to particularly promote concepts of strong innovation, gaining the students national attention and a 2000 € prize.
Julia Kaisinger, Bilge Demirci, Niki Iranmanesh, Xiulian Benesch and Mathias Mayrhofer were successful with “Carrier“, a multifunctional wheelchair.
The CARRIER is an advanced wheelchair for handicapped and temporary disabled people. It has multiple features, that make it more usable than a regular wheelchair and gives the user a chance to spend the day as usually as without a wheelchair.
A big problem for handicapped people is the toilet, thats why the CARRIER is able to go directly over standard toilets and open the seat, so the user doesn’t have to get off the wheelchair. To go over stairs it uses the special ‘Galileo Wheel’ that combines the handling advantages of an ordinary wheel and climbing ability of a track drive. The last function to allow a maximum of freedom is the upstanding position mode, which gives the user the chance to reach higher objects, or talk to standing people on the same eye level. In addition the backrest can be folded away and the height is adjustable for easier seat change.
“Cockpit 16-21” was the “Design for the Ages” project of Marco Doblanovic, Ewald Neuhofer and Alexander Gufler.
Automotive Cockpit, target group 16 – 21 – punishment through music?
Youth culture, games and music are one, and base of the project. To force secure driving the whole music interface is integrated into the headupdisplay and the display in the steering-wheel. A skype like function is integrated and guides you to your friends if you want, there is also a hidden mode available so you decide if you are online or not. The cockpit gives you tips while driving the car, it forces secure driving through music and its driving assistant. To be aware of your driving-style is the aim and not to learn through prosecution.
Little mistake -> music starts to loop
Middle mistake -> david hasselhoff starts singing
Hard mistake -> “hüttenschlager” instead of your own playlist
Ergonomics are based on game logic and controllers. The target group is very skilled in shortcuts and small movement with it´s fingers so we tried to integrate this in our design. Move the finger upwards while clicking the tiptronic on the backside of the wheel changes the gear upwards and the other way around. On the bottom of the wheel is a +/- ro accept or refuse a call. Also you can steer the cockpit through gestures, changing the track of the music library perhaps can be any gesture you like.